Video Games vs Violence in American Society
School
shootings and violence in the United States have come to the forefront of our
attention, most notably with mass school shootings by either one or two
individuals. In the past twenty years or
so with the advent of social media, instant news sources and media commentators
Americans have tried to explain how such violent and senseless acts occur in
our modern society. Video games such as
the ‘Call of Duty’ series, ‘Battlefield’, and MMORPGs have drawn the most
attention from those who wish to do something about this perceived pandemic
that is currently plaguing our utopic society.
American culture uses video games as a scapegoat in an attempt to explain
away a fundamental element to human nature.
Kristin
Bezio compares this habit of deflecting blame to the invention of Rock &
Roll in the 1950’s and 60’s. As with
today’s video games intellectuals attempted to blame the promiscuity, drug
abuse, and general disregard for society on this new kind of music as if there
were an underlying plot to destabilize the United States.
Violence
in human culture is written throughout our history, from roving bands of humans
trying to secure food and resources to nations fighting over their right to existence. During the Punic Wars in 200 B.C.E. there
were no electronic sources of entertainment but still the Carthaginians managed
to slaughter over 80,000 Roman legionnaires. How can these actions be
rationalized if not for an underlying barbarity that we all possess but choose
to ignore.
21st
Century video games have become a multi-billion dollar industry throughout the
world and programming companies take advantage of our quest for blood. This notion of blood for millions of people
stops once the console has turned off, but for singular individuals in a sea of
millions if not billions this artificial reality is not enough. Their acts violence time and again are linked
not to video games but their deep seeded need for attention and fame that they
would not normally achieve in their current daily lives. American media then fulfills their quest for
fame by analyzing every aspect of their life and plastering their names and
pictures for all to see.
American
society as a whole has lust for violence and blood; this is readily apparent as
motorists tend to slow down and impede traffic after an accident in the slim
chance that they will be able to see the blood, broken body, and viscera of an
unlucky individual. By blaming video
games societal critics attempt to solve a greater issue or aspect of human
culture but are in fact attacking a symptom and not the true underlying cause or
why our human nature precludes us to violence.

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