Friday, August 29, 2014

Reading Response ch. 5



  • I felt I have always been good at descriptions, using different words that mean the same thing. Using correct descriptions that i know and understand. Not just random words that mean the same thing, but words that i would use in real life. I like to have a quirky way of doing thing, like describing someone or something. I try to write like i would talk. I have had a couple people say that to me this semester alone.  I never really thought about expressing general nouns before like, walking or putting on a sweater. I would just say walk but now i will think a little bit more about the little words. I relearned what a metaphor and simile is. Completely forgot about it. 
  • I think the most important point in writing is that first paragraph (introduction) and the first sentence in the following paragraphs. 
  • I picked this picture because when i was traveling from the states to Afghanistan, somewhere in our travels i ran across this exact replica. i would take pictures of it and post them all over the office. I think this picture is quirky but cool. It was more of a motivational thing for my company. 

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Final Draft "Arts In School"

Rebecca Pottebaum
Jennifer Zukowski
ENG 121-118
29 August 2014
“The Importance of Arts in High School”
                        Can you imagine taking a single piece of charcoal, making a powdery self-portrait, taking it to state and winning? How about influencing a younger generation and making a difference? I learned I had an amazing artistic talent when I was a freshman in high school, the following years in high school, I had new outlook on how I wanted to live and succeed in my life. Art gave me the confidence I have never had in myself before. The importance of Arts in School can stem to music, acting, and even dance, which will give kids courage in themselves and not afraid to stand out to pursue their dreams and succeed.
            When I was a freshman, I was the picked-on kid that had no self-confidence. The students, heck, even the teachers thought I would end up on the streets. I had no positive self-image until I was introduced to the wonderful world of pastel art. Six months later, I had an intense self-portrait that won 1st prize at a state competition. For those 6 months, I wasn’t out vandalizing a trailer or spray-painting buildings; instead I was at school after hours, to allow more time for me to throw powder at my paper. Arts in school can get kids off a troubled road and onto a path of success.
            One female that improved herself through school was Ceria. She was a troubled chick that didn’t care about anything other then boys. The school was having a art display by all the teenagers in Art Club. I had put on my, “Can You Read Me” picture that I had won at state with. I was walking around looking at all the drawing when I noticed Ceria looking at my picture. I walked over and asked,” What do you think?” She said, “I want to learn how to draw like that.” A couple months later, we had become great friends and Ceria started taking Art Classes. She went from being a D student to an A student. Not just in Music and Art but all her classes. The influences in Arts in School can make such an immense force that bounces around to all children directly or indirectly.
In 2003, New York City started a study on the Arts Influences on Kids, starting with, “Blueprint for Teaching and Learning in the Arts.” The experiment was showing so much progress that in 2007, Major Bloomberg and Chancellor Walcott announced, “ArtsCount.” The program introduced, “The Annual Arts in Schools Report.” This report made schools accountable for improving and maintaining quality Arts learning for all kids, grades 1-12. In March 2008, the first report was published in the Big Apple. The Annual Arts Report contained information about arts teachers, budgeting, providing multi-cultural speakers, and parent involvement. There is comparison on the count of kids taking classes in 3rd grade vs kids taking Arts classes in 5th grade. There is so much pertinent information that lets people see the long-term effect of Arts in school. Instead of kids only taking 2 Arts Classes, kids showing interest and taking 3 to 4 classes. To compare the two reports, here are the 06-07 Report and 12-13 Report. New York City definitely has it right when it comes to improving our future generations.

With the high demand that colleges are placing on students today; there is a need and requirement for kids of all ages to take extra curricular activities through all their schooling. Arts introduce social skills, confidence, and a interests in activities that can help them during school, when they go to college and start applying for scholarships. The social skills will help them for the rest of their lives, even when they are 50. Requiring more Arts in school doesn’t just help them; it makes people strive to do better for themselves for the rest of their lives. For me, it was winning a state competition that made me say, “You know what? I can do this. I can succeed if I try.” I believe actions speak louder then words. My actions in life make me a success story that can represent, “Arts in School are needed.”

Works Cited
“Blueprint for Teaching and Learning in the Art.” Arts Education at the New York City   Department of Education.
“The Annual Arts in School Report” Arts Education at the New York City Department of            Education.

“Arts Count” Arts Education at the New York Department of Education.

Thursday, August 28, 2014

Reading Response #1

Reading Response #1
            Chapter one of the Patterns for a Purpose text book is entitled “Reading Critically”. This title could cause a reader to infer a number of things, but the general idea of the passage is to inform students how to analyze something for credibility and coherency before diving into it.
            In my personal opinion, I believe that this chapter gave good insight on what to look for and what to watch out for to determine the quality of a passage. However, most of this insight was seemingly review to anyone who had picked up a piece of literature, or attended an English class, at least once in their lives. For example, the section in which determining fact from opinion is touched upon, I as a reader had trouble figuring out how this knowledge would not just come as common sense to most people. Although everything within the chapter is relevant and useful, it is like I mentioned, full of redundancy and review.
            If I were to look at chapter one from a professional/learning standpoint however, I would give it an “A+” in information. This section is jam-packed with clear, detailed descriptions of what to be aware of in a text. It includes very important topics such as determining credibility of an author, looking for an unbiased approach to an informative essay, and how to go about the most useful and efficient process of reading different variations of writing. Generally speaking, this chapter does a great job of providing detail and would be very useful to anyone looking for a deeper grasp on how to judge a composition based on many underlying factors.


By Claire Reyburn                                                                                                               Image

Video games causing shootings??


From the first violent sin when Cain killed his brother Abel out of jealousy, Man has had a violent history.  Look at many of old history manuscripts of the Romans or the Greeks and even fictitious writing like Homer’s Iliad, they are all riddled with violence.  Look at how “entertaining” it was for the Romans to take people and put them in the ring and watch them fight to the death (2).  Is there a correlation between violent video games and violent behavior? It seems a little far-fetched considering Man has always been fascinated with violence.  There is not enough evidence to directly support the relationship between violent video games and violent behavior.
This is not the first time violent behavior was thought to have been brought about through entertainment.  In the 50’s there was a study done on the correlation between bullying/ violent behavior and comic books (1).  That may sound ridiculous but 50 years from now it may sound ridiculous that something on a screen provoked a young adult to go shoot up a school or a theater.  Movies have come up time and time again (increasingly so) that are labeled as “violent provoking”.  There was a big scare when Halo (first person shooter game) first came out about the subliminal messages and effects of shooting a bunch of aliens.  That was just an alien game!! Today, taking combat missions involving the shooting of bystanders and citizens is a common place in video games.  Does this mean video game development is getting darker? I can’t imagine what someone who didn’t want their kids reading comic books would think if they saw today’s video games. 
The testing of psychological effects video games have on adolescents is very difficult to assess with any accuracy.  Each test and study done has had different parameters, length of trial periods, and, most importantly, subjects (1).  Each person has their own chemical make-up that makes them individual.  Just like all physical features of a person, chemical make-up of a person is just as diverse.  One person is out-going and loves socializing and group projects while another is reserved and shy and can go through all of school without one group project, yet another likes a lot of friends but is very individualistic and does things their own way.  All of these traits are a result of each person’s chemical makeup.  Now do not misunderstand and think just because someone has a certain chemical make-up that they are excused from consequences.  Absolutely not!   
There are just so many things to take into consideration when conducting psychological experiments.  That is why it is a difficult yes or no to whether video games induce violent behavior.  But society seems perfectly happy with blaming problems on shallow and empty factors.  Why does society pin these problems on something that is not only tangible but barely skin deep? Why is that?  Is it because someone just wants a reason that terrible things happen and something like violent video games is visible, tangible, and changeable? Unfortunately the problem is much deeper than the visible which is why it is so hard for people to accept.  There is something else going on and no one wants to admit it.  There is a little evil and a little good in everyone and they are always at war with each other.  The part everyone is responsible for, themselves, is the side they choose to take.




2)      http://www.psychologytoday.com/blog/inside-out-outside-in/201212/violent-video-games-and-movies-causing-violent-behavior

Games and Violence?!

Video Games vs Violence in American Society

            School shootings and violence in the United States have come to the forefront of our attention, most notably with mass school shootings by either one or two individuals.  In the past twenty years or so with the advent of social media, instant news sources and media commentators Americans have tried to explain how such violent and senseless acts occur in our modern society.  Video games such as the ‘Call of Duty’ series, ‘Battlefield’, and MMORPGs have drawn the most attention from those who wish to do something about this perceived pandemic that is currently plaguing our utopic society.  American culture uses video games as a scapegoat in an attempt to explain away a fundamental element to human nature.
            Kristin Bezio compares this habit of deflecting blame to the invention of Rock & Roll in the 1950’s and 60’s.  As with today’s video games intellectuals attempted to blame the promiscuity, drug abuse, and general disregard for society on this new kind of music as if there were an underlying plot to destabilize the United States.
            Violence in human culture is written throughout our history, from roving bands of humans trying to secure food and resources to nations fighting over their right to existence.  During the Punic Wars in 200 B.C.E. there were no electronic sources of entertainment but still the Carthaginians managed to slaughter over 80,000 Roman legionnaires. How can these actions be rationalized if not for an underlying barbarity that we all possess but choose to ignore.
            21st Century video games have become a multi-billion dollar industry throughout the world and programming companies take advantage of our quest for blood.  This notion of blood for millions of people stops once the console has turned off, but for singular individuals in a sea of millions if not billions this artificial reality is not enough.  Their acts violence time and again are linked not to video games but their deep seeded need for attention and fame that they would not normally achieve in their current daily lives.  American media then fulfills their quest for fame by analyzing every aspect of their life and plastering their names and pictures for all to see.
            American society as a whole has lust for violence and blood; this is readily apparent as motorists tend to slow down and impede traffic after an accident in the slim chance that they will be able to see the blood, broken body, and viscera of an unlucky individual.  By blaming video games societal critics attempt to solve a greater issue or aspect of human culture but are in fact attacking a symptom and not the true underlying cause or why our human nature precludes us to violence.



http://www.tradeindetectives.com/imagesMCE/violence-videogames.jpg

Bezio, Kristin M.S.. “Stop blaming video games for America’s gun violence.” 13 February 2013. Web. <www.csmonitor.com> 27 August 2014.


Cole, the man, the legend.

Cole Moffitt Interview Article

            Cole Moffitt is a young student at Front Range Community College who like most people in America today typically only writes in text messages, short emails or for assignments in class.  These writing styles are brought on by a culture of instant communication and gratification which has led many to perceive a dumbing down of future generations.
            Cole’s writing began in high school when he took an English class in which peer work shopping was an integral part. This class provided him with a wide variety of skills as well as a method for getting his writings checked for various errors.  Like most writers having someone review your work can be a hurdle because psychologically you work is perfect for you when there could be some serious errors. In a climate of spell check and autocorrect in social media it is easy to see how one could become sucked into his or her own work while ignoring outside influences and critiques.  
            The culture of social media in America today is reflected in Cole with his familiarization of Facebook, Instagram, Twitter, etc.  These forms of instant communications have exceeded if not replaced the use of letters, emails, and regular phone calls.  This societal switch to instant gratification and communication has caused millions of young Americans to become less adept in composing research papers, articles, and professional emails.  A culture of text messaging and emoticons by young adults is a symptom or progression of American culture and not a reflection on individuals who operate in such a manner.
            Instant gratification and the prevalence of smart devices capable of connecting the user to an immense array of knowledge and research has led to the decline of libraries and hard covered articles.  A decline library membership and knowledge is directly correlated to the rise of social media, Wikipedia and online documents.  Though this has sped up research and therefore the amount of knowledge one has access to, it has also led to people to become solely reliant on such sources which cannot be independently verified.
            All of these hurdles that are in front of Cole can be surmounted as long as he realizes and confronts his perceived shortcomings.  One of the first steps in overcoming these obstacles is take a course such as English Composition, in which every paper and writing that you produce is read and scrutinized allowing an individual to get over the nervousness of having your work become public.  Pursuing knowledge and information in libraries, research papers and peer reviewed journals is slowly becoming lost but hopefully through this class, Cole and millions of young adults like him, will begin the difficult transition back to working hard to understand and truly comprehend the information put in front of them.


http://upload.wikimedia.org/wikipedia/commons/4/4a/Graz_University-Library_reading-room.jpg

Swarles' Ch. 3 RR!

Jonathan Gourley
Ch. 3 Reading Response

            Chapter 3 covered writing draft composition and function.  In my prior experiences I had never associated an image directly with a writing assignment except to enhance my arguments.  The way that the book describes image usage seems to be to not as precise.  Typically in my past writings I have edited and adjusted as my paper evolved, which created a much more fluid type of response.  The book however seems to layout multiple steps and gradations to the writing process from outlines, pre-drafts, drafts, overviews, etc. This seems like over kill to me when you could create a layout or plan then follow that outline and create a paper out of that.  Writing more efficiently would seem to make more sense in utilizing ones time more economically.
            Writing in various forms with multiple steps definitely has its merits in composing longer essays or research articles.  These multiple steps will allow various people the opportunity to observe and make corrections on your work that you may or may not have caught by yourself.




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